- Awards: Best Narrative, Best Game of the Brazil and Best Game of the World;
- Implementation of UI system: dialogs, journals, artifacts, notification, inventory, etc;
- Developed Player Controller, smooth navigation between scenes, splash screen, language screen;
- Configuration system and language system;
- Helped in Game Design;
- Use Unity Cinemachine and Universal Render Pipeline
- Work as Tech Artist doing Linghting 2D and UI transitions;
- DragonBones integration to Unity and configure to works with URP;
- FMOD integration to Unity.
Do Not Disturb by Hollow Harpy at Game Jam Plus 2020
From Oct 2020 to WIP
![awards](../../imgs/awards.png)
- Design and implement UI/UX
- Implement advertisement system
- Implementation of systems, such as: infinity progression, score save, use of design pattern pooling.
- Tech Artist configuring Universal Render Pipeline, lightning effects and post-processing.
Cloop by SplashPunk Studios
From Sep 2023
- Developed with Unity;
- Work as Game Designer, Level Designer and Game Developer;
- Work with Cinemachine, New Input System and Universal Render Pipeline;
- Developed gameplay mechanics of the game, UI implementation, sound controller and UI transitions;
UnoDos by SplashPunk Studios started at Global Game Jam 2022
From Feb 2022 to WIP
- Unity Game Developer of the project;
- Used Cinemachine, New Input System and Universal Render Pipeline;
- Developed gameplay mechanics of the game, UI implementation, sound controller, video controller at the end of the game and UI transitions;
- Developed in WebGL to play in Mobile devices (Android and IOS);
- Work as Tech Artist doing Linghting 2D and Post-process effects;
- Integration on the final website using Wordpress;
- Unity DragonBones to make smooth UI transition.
Teatro Amazonas: Um jogo em memórias at Casarão de Idéias
From Dec 2021 to Jan 2022
- Game developed less than 1 day;
- Developed using Unity;
- Used Universal Render Pipeline;
- Worked as Game Designer, Game Developer and Sound Enginner;
- Developed gameplay mechanics of the game;
- Used Mini first person controller and Furnished Cabin free assets.
Rotina at Global Game Jam 2021
Jan 2021
![Rotina - photo](../../imgs/Rotina.png)
- Developed using Unity;
- Developed gameplay mechanics of the game;
- Developed whole system to an IA play the game by itself;
- Using free unity assets.
Trash Dash
Jun 2020
- Developed infinite track, power-up items and stamina system for pushing;
- Helped in Game Design;
- Developed UI.
Devil's Memory Challenge at Global Game Jam 2020
Feb 2020
![Devil's Memory Challenge - photo](../../imgs/Devil's Memory Challenge.png)
- Develop gameplay mechanics;
- Helped in Game Design;
- Developed UI.
BubbleMe at Global Game Jam 2019
Feb 2019
- Develop gameplay mechanics;
- Helped in Game Design;
- Developed UI.
CatRaft
![CatRaft - photo 1](../../imgs/CatRaft - Start Screen.jpg)
![CatRaft - photo 2](../../imgs/CatRaft - Tutorial.jpg)
![CatRaft - photo 3](../../imgs/CatRaft.jpg)
From Mar 2016 to Apr 2016